For years, a design system had one job: help people build more efficiently. Now it has a second reader (I dare to say, a more thorough one), and that changes the work.
This new user is the zero-ambiguity, no-BS type. It doesn't read between the lines, it reads your tokens, your rules, and builds straight from them.
So the things we used to invest so much time in are now quietly... breaking. They were never made for machine-reading.
A design system that isn't legible to machines is one AI will get wrong.
So I changed how I work: clearer architecture and APIs, straightforward rules, documenting AI failures so they don't happen twice, and better ways to keep design and code aligned, sometimes even as one.
And that's where I am right now: exploring what makes AI workflows reliable, building the tooling and patterns that help teams get there, and adapting the approach based on what we're trying to solve.
Creating my first command and skill, and starting to learn when AI actually helps in my day to day.
A reflection on a design system experiment, silent feedback, and what I’d do differently today with AI.
Step one: let AI do the repetitive work, but not blindly. How I turned our documentation checklist into a skill.
As part of the team, I help build and maintain design systems, workflows, and practices that fit the product, the people using them, and the challenges that appear over time.
On a project basis, I help teams audit, untangle, or rebuild systems that have outgrown their current setup.
👻
Good design system work is often invisible. If people can focus on the actual problem instead of fighting the tool, that's success, not how polished the file looks.
🤖
AI should take the boring work off your plate: audits, first drafts, repetitive tasks. But the human touch still matters. Some things can be accelerated, not fully replaced.
📡
Tokens and docs used to onboard designers. Now they also feed AI tools, which improvise (badly) when the source is ambiguous. If your system isn't readable by machines, there's no magic command that will make it build with quality.
🔗
Design and code have often told different stories. But it's never been easier to make them tell the same one. The answer isn't choosing one over the other, but (re)creating the conditions for them to evolve together.
Hey, I'm Érica. I've been in design for 15+ years and somewhere along the way became the person who gets excited about taking messy, complex things and and making them work.
I write about what I learn as I go: the wins, the awkward moments, the “well, that didn’t work” parts, at Design Systems Unfiltered. No BS.
Remote-first, AI-curious, and always looking for ways to make complex work a little simpler.
erica@portfolio:~$